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Since Pro Skater 2 came out in September 2000 every player chose to play through the game as their own personal avatar. Where’s MY skater? – The other major omission is the lack of the create-a-skater feature. Why then if these meant so much to players were they ignored? Yes, every game has a development budget, but these two should have been some of the first things written on a whiteboard during the initial planning of the game. For so long both of these modes were the staples of the series, and certainly in the classic games. It’s completely and utterly flabbergasting as to why they’re excluded from the game. mode missing, but there’s no splitscreen gameplay. Here’s the problem: not only is H.O.R.S.E. The new modes and online gameplay are a wonderful and much-needed addition to Tony’s first Xbox Live Arcade installment. Glaring multiplayer omissions – Let’s be clear here.
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We just wish we could play as Darth Maul. Officer Dick, THPS1 Tony and Robmomodo’s sleek mascot Roberta all make the cut. You’ll find a nice, if not small, selection of bonus characters too. It’s more of the same here as Chris Cole is introduced to the series, having previously been featured in Skate. But aside from a few staples like Hawk, Eric Koston and Rodney Mullen the roster has always varied slightly between games. The pros – It’s a given that Tony and a few of his friends will be a major part of any Pro Skater game. You definitely won’t find yourself muting the music out of annoyance, in fact you may find yourself hitting up iTunes to pick a few new songs up. Each fits the game well, and none overpower the sound effects. Seven songs come from Pro Skater 1 and 2, seven are completely new to the series. While bands like Goldfinger, Powerman 5000 and Public Enemy return, the final soundtrack is a mix of both old and new. Soundtrack – In the days following Pro Skater HD‘s announcement fans demanded the original soundtrack to the game(s) be brought back. Every jump, every grind, every gap looks and feels just right. Like the entirety of Beyond Good and Evil HD, they’re not some HD- Star Wars-with-extras-you-didn’t-ask-for remake, they’re pixel-perfect upgrades.
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And as for the levels themselves, they’re amazing. It’s nice to see that kind of dedication to fans. Aside from Downhill Jam, which Tony requested be in the game, every level is the result of consumer input. The official Facebook page for the game held a poll to find out which levels the players really wanted in the game. Level select – Warehouse, School 2, Mall, Hangar and more–clearly if we couldn’t have every level from the first two games then the team behind Pro Skater HD understood that the fan favorites have to make it in, and they have, literally. Clearly Robomodo, Activision and even Hawk himself are trying to give the fans what they want, and they succeed in a big way. From control schemes to level design, everything about the game oozes attention to detail and a labor of love.
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Pro Skater HD is totally and completely true to the original two games. Well brother, we’re telling you right now that they’re dead wrong in every respect. They say it’s too fast, too slow, that the jumps are too high, not high enough, that Tony’s nose is too big, and 100 other things. That familiar feeling – Check the comments of any gameplay videos from Pro Skater HD and you’ll find that person who tries to critique the game. It’s just vanilla Pro Skater, and while some may prefer more flavorful ice cream, vanilla is the perfect flavor for Tony’s games. It puts a controller back in players’ hands.
#Tony hawk pro skater hd series#
For better or worse, each new feature attempted to keep the series fresh and enjoyable.īut Tony Hawk’s Pro Skater HD is a trip back to the series’ roots. Ride attempted to bring players even closer to skating realism with a skateboard controller. Underground brought off-the-board gameplay and a story. Pro Skater 2 brought the create-a-skater feature, Pro Skater 3 brought Tony and company to a new generation of consoles. Over the years the games have continued to try to expand and build on each preceding title. Their success paved the way for extreme sports games like the SSX and Skate series, and their soundtracks helped to bring the slightly obscure Punk Rock genre into the mainstream. The Tony Hawk games–everyone’s played at least one, and most have people have 1-2 favorites from the series. Tony Hawk’s Pro Skater HD was developed by Robomodo and published by Activision.